Made in Abyss's barcode opens deceptively bright — the warm oranges of Orth's surface
city, the pastoral idyll above the Abyss — before the palette begins its descent as surely
as Riko and Reg themselves. The Red-Orange dominance comes from the Abyss itself, which
in Akihito Tsukushi's design has the warm glow of amber light filtering through underground
flora. The brightness arc is a vertical map: you start at the surface and end somewhere
you cannot return from.
Made in Abyss's barcode opens deceptively bright — the warm oranges of Orth's surface
city, the pastoral idyll above the Abyss — before the palette begins its descent as surely
as Riko and Reg themselves. The Red-Orange dominance comes from the Abyss itself, which
in Akihito Tsukushi's design has the warm glow of amber light filtering through underground
flora. The brightness arc is a vertical map: you start at the surface and end somewhere
you cannot return from.