Edit Pace — frame-to-frame color delta (bright = fast cuts)
Color Temperature — warm (gold) vs cool (teal) per frame
Frame Density Comparison — every 2nd vs every 4th frame
Slice · 15s
Avg · 15s
Slice · 30s
Avg · 30s
The Goddesses arc’s measured decline in brightness from opening to closing is the show’s quiet confession that its game isn’t a comedy anymore. Manglobe’s palette—muted grays and a desaturated Red that barely registers as warm—renders Keima’s conquests as obligations rather than punchlines. The dominant hue is Red, but it’s exhausted, bled out into #D2AAA3 and #936463, the color of dried blood on a pixelated heart meter.
Brightness Arc (episode progression)
Hue Distribution
Act Breakdown
Opening
0.558
Middle
0.554
Closing
0.480
Avg Brightness
0.531
Avg Saturation
0.221
Warmth
0.527
Color Palette
#EDE9E6
#5E5A5E
#A29D9D
#1E1A20
#D2AAA3
#936463
#562E2E
#2C324E
3-Act Color Story
Opening
Middle
Closing
Color Twins
Perceptually nearest palettes — measured in OKLab space, not RGB
The Goddesses arc’s measured decline in brightness from opening to closing is the show’s quiet confession that its game isn’t a comedy anymore. Manglobe’s palette—muted grays and a desaturated Red that barely registers as warm—renders Keima’s conquests as obligations rather than punchlines. The dominant hue is Red, but it’s exhausted, bled out into #D2AAA3 and #936463, the color of dried blood on a pixelated heart meter.